Sweet surreal nonsense like this is almost good enough to want to stop sitting on my ass doing nothing and get back to doing stuff.
https://wasitlikely.blogspot.com/2019/05/the-blade-is-binding-magic-violence-and.html
This is fascinating idea. Is it gameable as is? Hell no. Not without serious thought put into it. There are few games like Whitehack or Mage that might pull this off right out of the gate. But not big old D&D. Way to rigid and inflexible if you stick too hard to the written word as is. Some spell interacions are already there like Clerical Cure and Inflict Wounds. Someone has been cured of recent battle? Great Inflict Wounds just unmakes it, old wounds start bleeding again. Next casting just tears new chunks of the poor test dummy in this exercise.
So how on earth you do this right. Going over every spell and writing down a thing seems way too much work and kinda defeats the purpose of a make up bullshit as you go into a wonderful house of cards that will go up in flames magic and disappointment. Maybe a precedent based incentive, If you buy-in as a MU and play along you get a reward. Spells dont have a real duration in this idea? But the added power is not without risk. Other cool side effect out of such an approach is that magical ingredients and props are not just gunpowder joke for Fireball or fart joke for Wall of Wind. All in all this was a wonderful read and something I clearly want to try implement in one way or another in the way I ran my games.
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