Showing posts with label Work in Progress. Show all posts
Showing posts with label Work in Progress. Show all posts

Wednesday, October 31, 2018

Year of the Masks part II



Ive been a bit busy lately, reading thru Ultans, Making a detective monkey for a future game of Eclipse Phase ( Confusingly not run in Eclipse Phase), and taking part in local GM-off, where local game-masters rate and debate each others games. Had 3 good games, the last one was my favorite, because every player decided to make a full caster for 5e game. It went hilarious as one would imagine. And speaking of magic.......

I realised I forgot some of the entries on the list of "There are too much masks around". Please forgive me!

Here are the missing faces.


Eldritch Fields has a nice table with masks for a small cult. 4 types with 10 entries each. This gives me an idea for my upcoming Ultans game. I`ll discuss it in a bit after the second item on the list. And I feel quite ashamed I forgot this one the last time.

Next up is Kill Six Billion Demons, web comic about journey of spiritual discovery or just random demonic violence and mind boggling locations for said violence to happen in , set in a mad Planescape and Budhist inspired cosmology. Now If you havent read it, the mask bit will probably not apparent immediately. Devils can be summoned and brought from whatever hell they live in as formless shadows and given shape, by binding them, naming them and giving them masks. Each group of devils have a color theme for their masks. And masks are sorted by power and rank in a hierarchy. From lowly pales( that mop the floors) all the way up to gold and ebony ones. A mask and name per rank in the hierarchy. Now this is just cool and evocative campaign premise. Im planing to steal some bits from K6BD for this idea Im having, along with few from Dorohedoro and few others. How does it all work together.

Zyan and masks of devils


Summoning devils the usual bureaucratic evil they are depicted in gaming do feel right at home with baroque legal laws of ancient Zyan along with ancient binding rituals that uses names and masks to control devils and inadvertently gave them power. And this is where in comes the part where comes tradition of masks, and punishment of taking someones name and mask away. Not sure where the puppets come along just yet in this version.

Now for magically inclined Zyan and how masks will work in this I`m taking cue from Dorohedoro where masks can be acquired by making an offering to a devil. Or sufficiently powerful patron will do. In return a mask is imbued with magic that increase the power of spellcaster. But its not only spellcasters that use masks, according to ancient customs its improper to show ones face without a mask in public. Many people can`t acquire an enchanted mask so they use regular masks made by artisans. Poor and destitute make their own masks from scratch. A mask is a sign of wealth and power. Of course you can take it off when in comfort of your home, among trusted friends and lovers, or as a sign of great respect.


  • Masks come in multiple styles and usually are customised by preference of owner. Here are some rough overview of possible masks.
  • Masks can come in either Full or partial Styles, covering either face or mouth.
  • There is 1in6 chance that mask is magical,+1 per two levels, +1 if owner is a spell caster for a maximum of 5in6 chance.
  • If mask is magical pick a single power or power set. Every time wielder uses said power save against magic or get temporary stat drain. Recover one point per day lost in such a manner. 
  • Run out of time now and do table of random masks and more on powers later. 
  • Insert as many purge references as you feel comfortable.

Tuesday, October 23, 2018

Blamecrawl City Generation

One of the coolest generators that does something like point crawl is Corpathium, here is my take how it would look for a Blamecrawl,premise is the same, grab the 7 dice set and as many 20 as you like or can hold in your hands, roll on a piece of paper, connect the closest dice the way it makes sense.

Since as of now there are not enough entries for proper Corpathium style generator I added some place holders from the last entry.

1d20            Result


1
Surface of the Sun
2
Solar Maze
3
Seas of Molten Metal
4
Hot Computronium
5
Lower Machine Hell
6
Furnace
7
Scrap Yard
8
Cistern
9
The Wastes
10
The Rot Bellow
11
Cold Computronium
12
Upper Machine Hell
13
The Meatyards
14
Stolen Sun
15
Empty Planet
16
Your Favourite Megadungon 
17
Infinite Pilgrimage 
18
Recursive Dream
19
....something.....
20
Mass and Energy Transfer Engine



Constants

Infinite Staircase, not sure how it works yet? It may end up on the table instead.
Garbage Chutes - if any location ends up with this make a connection to one of the trash themed locations if there are any
Waterways - if any locations ends up with this connect it to Cistern if it exists

Other Locations might be used to flesh out individual areas etc