Right now BX out of the box ( or nightmares underneath if Im lazy). You can find an artless BX redux by Gavin Norman here.
Active Rules
- What murder implements are you holding in your hands
Variable damage rules are in effect for weapons.
- 1d4 - Daggers
- 1d6 - Swords Axes Maces and Spears
- 1d8 - Swords and Battleaxes*
- 1d10 - Pikes* and Zweihanders*
- Light source - Grants temporary feeling of safety from the darkness
- Shield - Grants AC, can be sacrificed for temporary protection from harm
- Knife - Pick one of the following actions for the round, off hand damage dice or Grants AC, but can not be sacrificed like the shield
- Sword - Grants off hand damage dice
Sadly these things take two hands
- Pike- Grants brace and reach
- Zweihander - Grants cleave and increased threatened area
- Shields shall be splintered and helmets sundered!
You get -1 to your AC with a shield. However, any time you take damage,you may choose to have the shield break instead of losing hitpoints.
You get no bonuses from having helmet except pride in your fashion choices. However, any time you take a hit to the head,you may choose to have helmet brake instead of losing hitpoints and avoiding any additional effects.
Taken from Shields shall be splintered by Troolsmyth and Nightmares Underneath
- Death and Dismemberment and unlikely Early Retirement
List of things that might change
Classes
- Thief kills look bad - bring spares for now
- Clerics replaced with Cultists
- Additional Classes
Magic
- I like how magic feels in Nightmares Underneath and Nameless Grimoire
- Patrons as they are done in DCC or NG, maybe a bit of Monsters and Magic thrown in
- Summon spell form Lotfp
- Find familiar spell from 5e
- Familiars from goblinpunch
Other
- Light is initiative from Veins of Earth
- Mental Hitpoints from Monsters and Magic
- Armor Class that goes the proper way
- Weapon Group Proficiency
- Carousing tables, the art of being conveniently poor for the next adventure
Probably more stuff lost on endless paper scribbles

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