Sunday, October 14, 2018

20 Campaign questions.

I have attention span of a gnome. I can come up with a great idea until I lay my eyes on the next shiny thing, and when inspiration hits you....

(From Inglourious Basterds)

So it feels like a good idea to figure a out basics before going way overboard with minute details.And its a good way to plug Jeff Rients twenty quick questions for your campaign setting. Ive seen multiple people do this to a great effect. Its nice way of setting up the tone and basic setting assumptions. So let`s get to it...

The Nearly Dead Earth
(placeholder name)
  1. What is the deal with my cleric's religion?
    • There are no clerics, but there are myriad of cults and sects, each with its own little ideas how things work.(Most of the are probably wrong). Think of the variety of beliefs we have now on our short time on Earth, and think what we can come up in few billion years. Powers are granted with pacts otherworldly beings, post singularity entities and hyperturing machine minds whose whims and desires are beyond mortal understanding.
  2. Where can we go to buy standard equipment?
    • Any old settlement will probably have enough craft persons to get what you want, if the local shop doesnt have it already. More advanced Spires will probably have access to 3d printing, matter looms and nanite forges. Just dont expect miracles, these things have been badly maintained for aeons. If you want anything more exotic you will have to go outside of safety of civilization and reclaim it from ancient ruins of long past. New blueprints might bring immense riches to anyone brave enough to risk their life.
  3. Where can we go to get platemail custom fitted for this monster I just befriended?
    • As above.
  4. Who is the mightiest wizard in the land?
    • If you can catch a wizard in a generous mood and ask him, he is going to proclaim and loudly at that, that he is! And how dare you think otherwise. The world is full wizards, mages and others of their ilk. Each concerned with their own petty desires, hoarding secrets at the expanse of others and generally be unpleasant to be around.
  5. Who is the greatest warrior in the land?
    • There have been many great leaders and warlords over the ages, many are left forgotten. Except those that have left more permanent marks on the world then a crumbling empire. People in the lands of 5 Spires know atleast of two such: 
      • Battle of alchemist hill, an ancient battle site that still churns with chemical processes
      • Final grave of unknown general. There are multiple petrified remains of an unknown warlord everywhere he was struck down during his campaigns. This one does feel more permanent,then others tho.
  6. Who is the richest person in the land?
    • Warlords, kings and wizards of immense power all squabble over secrets of bygone eras, each trying to acquire great wealth to make the final days of earth more pleasant, and take great pains to avoid the gaze of anyone more powerful then them. Some factions like trade companies and techno-leagues hold vast resources way beyond what available to single individuals.
  7. Where can we go to get some magical healing?
    • There is always herbal medicine at local wise-woman/ witch, dubious magical theories and shoddy surgery for more serious injuries at local medical doctor. Lost limbs can be regrown or replaced with artificial ones at back alley iron chirurgeon. Or one can risk using miracle cures of bygone ages, but be prepared of consequences.
  8. Where can we go to get cures for the following conditions: poison, disease, curse, level drain, lycanthropy, polymorph, alignment change, death, undeath?
    • As above. Some of these might not even be a thing-Alignment change?. Some might be uncurable with regular means, and would take going out of way to cure without radical methods-lycanthropy and polymorph.. Others -like death-may or may not even be a problem depending when that game is set. More on that later. 
  9. Is there a magic guild my MU belongs to or that I can join in order to get more spells?
    • There have been times when great mages have united in a singular cause, but the later in the setting the game is set the less likely that is to happen again. If one can show talent and skill, maybe a mage can take you as an apprentice, or dissect you. Depends on the mood really. Either way this is one sided relationship, whatever demands and favours a mage asks, they are more likely to further his goals and not yours.
  10. Where can I find an alchemist, sage or other expert NPC?
    • Any Spire will most likely have such services to offer.
  11. Where can I hire mercenaries?
    • There are plenty of desperate people that would be willing to risk their well being for few coins and a chance to improve their lot in life. The more money you have the better talent or higher number of meatshields you can get. Be warned tho those in power may take notice of anyone they might see as a risk.
  12. Is there any place on the map where swords are illegal, magic is outlawed or any other notable hassles from Johnny Law?
    • Each of the great Spire cities have their own way of doing things, as do smaller villages. So be weary of local customs. 
  13. Which way to the nearest tavern?
    • One on every corner, or few days hike, depends on where you are. 
  14. What monsters are terrorizing the countryside sufficiently that if I kill them I will become famous?
    • There are plenty of weird things that make people cover in fear behind the walls. Only the desperate and foolhardy venture far into wilderness. 
  15. Are there any wars brewing I could go fight?
    • Even as the world nears its final days, even as sun might go out at any moment, those in power still scheme against one another. Its inevitable that something will set off a chain off events where they start falling like dominoes.
  16. How about gladiatorial arenas complete with hard-won glory and fabulous cash prizes?
    • No, yes, probably? Yes there are backroom fight rings where one can earn few coins. Gladiatorial superstars? Maybe. Warn me beforehand and wizardthings might set up XCrawl events for their amusement.
  17. Are there any secret societies with sinister agendas I could join and/or fight?
    • Plenty. Throw a rock and you`ll likely hit a cultist. How big of a threat they are is entirely different question. The larger the conspiracy the less likely you are realize you are someones pawn.
  18. What is there to eat around here?
    • Decent meal if you are lucky, if not? Rats, mystery canned meat and protein paste otherwise.
  19. Any legendary lost treasures I could be looking for?
    • Working things of previous ages cost a fortune. Even as something simple as a new 3d blueprint might set  you up for life. 
  20. Where is the nearest dragon or other monster with Type H treasure?
    • Nope no dragons here. When a "dragon" shows up its more of a end of the world style thing. There are plenty of treasure to find out tho.

Done. That took a while. Worth noting that because some questions felt samey and some are kinda irrelevant for the world I'm thinking, I might go over this at a later point and make a more detailed description. Otherwise this is a good starting point and there were quite a few things I haven't even considered beforehand.



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